Rogue has been designed as a difficult to play, rush character. She is ambushed by the I.D.P.D. right from the start. Her passive ability causes an explosion to appear at her position whenever she gets hurt. Rogue's active ability allows her to call in a Portal Strike, for which special ammo has to be found in the levels, replacing Radiation Canisters.
Features[edit | edit source]
- Starts off with the Rogue Rifle, a bullet weapon unique to Rogue which acts as a faster-firing Assault Rifle that only fires dual-bullet bursts.
- Whenever Rogue is hurt, a blue explosion activates on her position, dealing 8-16 damage to any enemy that is too close. It also destroys walls, enemy projectiles and can damage props. Be careful when you get hurt near explosive objects as it can cause them to explode and kill you in the process.
- Rogue is automatically "chased" by the I.D.P.D.. From the start of each run I.D.P.D. troops will spawn from two pairs of portals on every level except the Crown Vault and 7-3. The first pair of I.D.P.D. portals appears after you kill a certain amount of enemies on a level. The randomized amount is between 20% to 80% and can be different on each area. The second pair of I.D.P.D. portals opens at the same time as the level ending portal.
- I.D.P.D. portals only spawn Grunts by default. After enough I.D.P.D. portals open during a run Inspectors and eventually Shielders will have a chance of spawning. So the more portals appear throughout the run, the tougher units can spawn.
Special[edit | edit source]
- Rogue starts off with 1 ammo in her special meter. She can hold up to 3 uses, and gets 1 ammo from Portal Strike Ammo Canisters that replace Radiation Canisters. Each use of the special costs 1 ammo.
- Clicking and holding the special ability button creates a straight pattern of blue arrows where the cursor is. When released, 5 blue explosions activate in a line starting at the end of the pattern and following the arrows direction. Targets can get hit by multiple explosions at once, which also depends on the enemies size. These explosions do 8-16 damage. They destroy walls, objects, and enemy projectiles. They can also damage Rogue.
- Rogue's Portal Strike explosions are much bigger. They still deal 8-16 damage but enemies are more likely to get hit by multiple explosions.
Super Portal Strike
Portal Strike Ammo Canisters will give two ammo instead of one.
Super Blast ArmorUpgrades Blast Armor. When Rogue gets hit, it creates four individual explosions in a triangular formation.
Gameplay[edit | edit source]
- As a character unlocked late in the game, Rogue is somewhat of a character for more experienced players. Her starter rifle is helpful in dealing with enemies and her portal strike is good for dealing damage from a safe place, or to create cover by blowing a hole in the wall, but constant waves of I.D.P.D. and a lack of Radiation Canisters is a severe handicap. Players must rely on their skill and always be on the lookout for I.D.P.D. as when they appear is randomized each level.
- Useful mutations:
- Boiling Veins - The Portal Strike explosions can damage you normally, but with Boiling Veins she will survive with 4HP remaining, making Portal Strike more viable and useful at close range. It will also protect Rogue from death when her Blast Armor triggers near an explosive object like a Car Wreck or a Barrel. It can also trigger IDPD grenades which can make you drop Strong Spirit/kill you very easily.
- Scarier Face - Can allow Rogue to kill IDPD Grunts with one Rogue Rifle shot and helpful in general for being able to kill any IDPD faster.
- Rabbit Paw is always helpful for any mutant, but helps Rogue slightly more because IDPD are even more likely to drop pickups.
- Rhino Skin & Strong Spirit - As with every mutant, more longevity will always aid the run.
- Rogue is unlocked by defeating The Nuclear Throne and sitting on it.
Trivia[edit | edit source]
- Rogue was in the I.D.P.D. forces but escaped after stealing their super weapon, the Portal Strike. Insubordination won't be tolerated and Rogue is hunted by the I.D.P.D. ever since.
- Rogue and Lil' Hunter were close friends. Lil' Hunter was sent alone on a dangerous mission and, after failing that mission, the I.D.P.D. abandoned him- left him with no resources to certain death. When Rogue found out, she disobeyed her orders and went looking for him.
- She's an inter-dimensional, futuristic, combat-trained human who mutates by picking up radiation to make herself stronger.
- While the I.D.P.D. wants to stop Rogue they would rather do it quietly, without sending their whole force. They also count on Rogue slowly dying from being exposed to radiation or being killed on the way to the Throne.
- You can't unlock Horror playing as her.
- Her passive and active ability explosions can be used to open the Sewers secret area.
- Rogue's Portal Strike explosions with Throne Butt are the same as I.D.P.D. grenade explosions.
- Rogue was added in update #45.
- Rogue's Blast Armor used to be the initial passive ability of Rebel. It was called Defense, it created regular explosions and was later changed to a circular spread of bullets before being removed.
- As of update #93, Rogue has her own voice. She speaks broken Trashtalk, as if she is still learning the language.
- Rogue is voiced by Voice Over Actress/Singer Danielle McRaven who also voiced Karma from League of Legends, Hagara from World of Warcraft, Painwheel from Skullgirls and many more.
- In update #93, explosive damage dealt by Rogue's passive and active was increased from 5-10 to 8-16.
- Prior to update #93, Rogue's first Ultra Mutation was called Resourceful. It would give enemies a small chance to drop Portal Strike Ammo Crates on death.
- If Rogue enters the I.D.P.D. Headquarters secret area, a music track will play unique only for her. It's titled "The Place I Once Called Home" and it's a piano version of the I.D.P.D. HQ theme.